ASA Film And Video Producers Website
Technology: Flash CS3/ Programmed in AS 3.0
Medium: www (link to the website)
Client: TOURIST
My work:
Coding:
- Fully XML driven website.
- using tweener engine
- video player
- Loading content using BulkLoader
- Website coded in Object Oriented manner
ASOS PR Lookbook
Technology: Flash CS4/ Programmed in AS 3.0
Medium: www
Client: ASOS
My work:
Transfering Design PSD files
Creating Intro Animation (Flash CS4)
Coding
- Loading content using BulkLoader
- Website coded in Object Oriented manner
- Customized ScrollBar
Flickr RSS reader widget (MVC Design Pattern)
Technology: AS 3.0
Link: http://www.wajerrr.com/test/FlickrRSS.html
Medium: www
Flickr (any photostream: persons, sets, groups, tags) rss reader coded in OO way AS3 (with MVC design pattern)
It reads config.xml file with url to flickr RSS (only rss no atom feeds) and background color
<?xml version=”1.0″ encoding=”UTF-8″?>
<config>
<rssurl>flickr RSS url</rssurl>
<color> background color in 0xEEEEEE format</color>
</config>
loads and parses flickr rss.
Whole GUI is AS3 OO hand coded (view Class)
Please feel free to use it
ZIp file is here
Have a Cake website (in progress)
Technology: Flash CS3 / Programmed in AS 3.0
Link: http://www.haveacake.co.uk/test1/
Medium: www
My work(in Progress):
- Design
- Photography (all photos on the website)
- Coding ( as3 )
- CSS/HTML wrap
- Email Form (coming soon)
- Gallery (coming soon)
360 Rotation
Technology: Flash CS3 / Programmed in AS 3.0
Medium: www
Link: http://www.ellamax.co.uk/
My work:
Coding
- Preloader
- interactions
Image Zoom App
Technology: Flash CS3 / Programmed in AS 2.0
Medium: Woolworths Intranet CMS
My work:
Transferring design from Adobe Illustrator file
Coding
- Preloader
- buttons with time indicators
- Image zoom interactions
- Dynamic Loading of images from Database
Multimedia Presentations of Basics of Composition department at University of Art in Lodz (Master thesis project)

Technology Flash MX/ Programmed in AS 2.0
Medium: CD
My work
- Design
- Content preparation (images text, videos, apps)
Coding
- more than 1000 lines of code
- Dynamic updatable content thrught text files (no need of Flash Environment)
- Scroll bar for content and for menus
- Possibility to dynamicly add sub pages and sub-menus, images and videos through simple text file
- Full Screen mode
Photography Website
Technology: Flash CS3 / Programmed in AS 2.0
Link: www.wajerrr.com
Medium: www
My work:
- Design (Minimalistic ‘Photocentric’ )
- Preolader
- XML Driven Menu
- XML Driven Gallery
- Customized and Integrated Guestbook Component
Image Retouching Website
Technology: Flash CS3 / Programmed in AS 3.0
Link: www.wajerrr.com/retouching/
Medium: www
My work:
- Design (Minimalistic ‘Photocentric’ )
- Preolader
- Menu
- Gallery
- Interactive before/after feature
Product Photography Website
Technology: Flash CS3 / Programmed in AS 2.0
Link: www.wajerrr.com/product/
Medium: www
My work
- Design (Minimalistic ‘Photocentric’ )
- Preolader
- Menu
- Gallery
- Downloadable PDF file
Flip Book Multimedia Presentation
Technology Flash MX/ Programmed in AS 2.0
Presentation for Woolworths Internal Business communication
Medium: CD
My work
- Customizing 3rd party flip book component to display various multimedia and interactive content
- programming all interactions
- Transferring design from Illustrator files
Flash Test random shapes
TASK
Technology: Flash CS3 / Programmed in AS 3.0
Medium: www
Link: here
That is just a test i had to preform on one of my interviews
below is test description and source files (AS clases etc.) of whole thing you can find here
PART 1
Use the attached flash_test.fla file to create the Main class for this file.
Generate some random shapes at the top of the black rectangle. The shapes can be Rectangles, Ellipses, Triangles. All the shapes will be instances of the following classes: Rectangle, Ellipse, Triangle (these 3 classes will be referred to as “Shapes”). All this classes will subclass the following superclass: GeometricShape.
The GeometricShape class will have the following properties: bodyColor, borderColor, borderSize, speed. All the subclasses will have different information attached that will allow you to compute the surface area. For example, a rectangle will have length and width that will allow to compute a surface area of (width*length). All the “Shapes” will have a method called area():Number that will return the surface area of that specific shape.
All the “Shapes” will be generated randomly with different sizes, different colours, different border sizes and different speeds. A shape will be generated via a method of the Main class: generateShape():Sprite. You will have to generate a shape at a specific time interval that will be chosen from an interval defined by INTERVAL_VALUE defined in milliseconds – you might want to use the setTimeout() method or the Timer class.
PART 2
In the lower part of the screen you will have to display the following information: The number of shapes currently on the screen, the total surface area of all the shapes present on the screen, the total number of shapes generated.
Once a shape is generated, add it on the screen, inside the black rectangle, near the top edge at a random x position. Then the shape should start to move towards the lower part of the screen. The speed of the moving shape is defined in the speed attribute.(If for example the speed is 3, the shape will move with 3 pixels, on each 30 ms – You might want to use the Timer class). Once the shape reaches the black border it will dissapear from the screen, it will be removed from the calculations for the total surface area and from the total number of shapes visible on the screen.
While the ‘Space’ key from the keyboard is pressed, no shape will be generated.
XML Image Gallery
Technology: Flash MX/ Programmed in AS 2.0
Link: Link to Gallery
Medium: www
My work :
- Transfering and Animating design vector files (Flash IDE)
- Email Form
- Coding XML Gallery
- Interaction













